krzzowka

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Across
  1. 2. agriculture the use of technology, such as sensors and drones, to optimize crop production and reduce waste.
  2. 4. technology technology devices that can be worn on the body, such as smartwatches or fitness trackers.
  3. 5. computing a type of computing that uses quantummechanical phenomena, such as superposition and entanglement, to perform operations on data.
  4. 6. media online platforms that allow users to create and share content and interact with others, often used for communication and marketing.
  5. 9. the use of living organisms or their components to develop products or improve processes, such as genetic engineering or biopharmaceuticals.
  6. 10. reality the overlaying of digital information, such as images or text, onto the real world through a device such as a smartphone or headset.
  7. 11. of Things the network of physical objects embedded with sensors, software, and connectivity, enabling them to collect and exchange data.
  8. 12. technology technology that promotes sustainability and environmental protection, such as renewable energy or energyefficient buildings.
  9. 14. learning a type of artificial intelligence that allows computer systems to learn and improve from experience without being explicitly programmed.
  10. 15. printing the process of creating physical objects from digital designs by layering material, often used in manufacturing and prototyping.
  11. 16. the design, construction, and operation of robots, which can perform tasks that are dangerous, difficult, or repetitive for humans.
  12. 19. computing a type of computing that mimics human thought processes, such as language processing and decision making.
  13. 20. transformation the use of digital technology to fundamentally change how organizations operate and deliver value to customers.
  14. 21. the buying and selling of goods and services over
  15. 24. vehicles vehicles that can operate without human intervention, such as selfdriving cars or drones.
  16. 25. engineering the application of engineering principles and techniques to develop medical devices, treatments, and therapies.
  17. 27. reality the simulation of a threedimensional environment that can be interacted with through a headset or other device, often used for gaming or training.
Down
  1. 1. energy energy sources that are replenished naturally, such as solar, wind, or hydroelectric power.
  2. 3. the manipulation of matter on a molecular or atomic scale to create new materials, devices, and systems with unique properties.
  3. 6. cities cities that use digital technology and data to improve infrastructure, services, and quality of life for residents.
  4. 7. the practice of protecting computer systems, networks, and sensitive information from theft, damage, or unauthorized access.
  5. 8. the use of technology to provide remote medical care, such as teleconferencing or remote monitoring.
  6. 10. intelligence the simulation of human intelligence processes by machines, especially computer systems.
  7. 13. vehicles vehicles powered by electric motors and batteries rather than internal combustion engines.
  8. 17. the ability to maintain a certain level of economic and social development without depleting natural resources or harming the environment.
  9. 18. data extremely large datasets that can be analyzed to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
  10. 22. computing the use of remote servers hosted on the internet to store, manage, and process data, rather than using a local server or personal computer.
  11. 23. exploration the discovery and study of outer space, including planets, stars, and galaxies, often done through the use of spacecraft.
  12. 26. a decentralized, distributed ledger technology that allows for secure and transparent transactions without the need for intermediaries.