Kuli Elisha

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Across
  1. 6. used to store information to be referenced and manipulated in a computer program.
  2. 7. is a high-level, general-purpose, interpreted object-oriented programming language.
  3. 8. is the process of removing elements of a code or program that aren't relevant or that distract from more important elements.
  4. 10. is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software.
  5. 11. is a small section of a program that performs a specific task.
  6. 12. is a field that combines the principles of computer science with the principles of design.
Down
  1. 1. is the operation of joining two strings together.
  2. 2. s a sequence of instructions whose execution is invoked from one or more remote locations in a program, with the expectation that when the subprogram execution is complete, execution resumes at the instruction after the one that invoked the subprogram.
  3. 3. is a set of instructions, data or programs used to operate computers and execute specific tasks
  4. 4. is the plural form of medium and describes computer storage
  5. 5. is a small section of a program that performs a specific task.
  6. 9. is a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action.