L1.1 Animal Trainer
Across
- 2. Context where code runs
- 3. 3D creation and coding environment
- 4. Text data enclosed in quotes
- 5. Stores data for later use
- 8. Pre-written code for reuse
- 9. type Category for data like int or string
- 10. Item that holds properties and behaviors
- 11. Visual programming block in CoSpaces
- 13. Texture or surface of a 3D object
Down
- 1. Ordered set of instructions or steps
- 3. Join together strings or values
- 6. Movement or changes over time
- 7. Naming convention with no spaces
- 12. Executes a function or command