Learning Aim A part 1
Across
- 9. how accessible is the interface/website to ALL users whatever their ability/disability
- 10. printer, projector, speakers, lights
- 11. the storing and retrieving of files from the hard disc.
- 14. very small flash memory providing high-capacity storage
- 17. - Allows the user to interact with the GUI and CLI
- 18. Radio Frequency Identification
- 20. traditionally used for back-ups and archiving data
- 22. Virtual learning environment
- 23. a fast, powerful computer with extensive storage capacity
- 24. - hardware that is supplementary to the computer. You can touch and see it, whereas you cannot see the software
Down
- 1. the underlying software that helps in carrying out basic functions
- 2. Controls memory, motherboard and hard disk.
- 3. this allocates blocks of memory to applications
- 4. Electronic funds transfer at point of sale
- 5. easy to use and common in application programs
- 6. flash drives
- 7. Massive Open Online Courses
- 8. mouse, keyboard, touchscreen, barcode reader, magnetic card reader, RFID reader
- 12. Braille keyboards, mouse operated by your feet, sip and puff
- 13. hard drive or SSD connected to the computer
- 15. used for storing music (CD) or video (DVD)
- 16. ensure that everything can communicate with it.
- 19. linear barcodes (handheld barcode scanner) and 2D barcodes (QR codes)
- 21. electronic point of sale