Learning and Development
Across
- 4. Methods with which to measure a learners knowledge, understanding, skills and standard of learning.
- 5. An opportunity for students to think about their learning and how it might relate to future learning experiences
- 8. Analysis tool used to identify external risks.
- 10. Vital for truly honest conversations.
- 11. The author of 'Drive'.
- 13. The direction in which a lot of L&D is going.
- 15. The process of assessing the quality of a learning intervention (or project).
- 16. A name for one type of learning intervention.
- 18. Learning through the observation of other peoples behaviours (such as in the workplace).
- 19. The effect that various learning and development initiatives have on business outcomes and employee performance.
- 22. A mindset that we should encourage all learners to be, especially about the subjects in which they are interested.
- 23. The model used to describe the stages of group development.
- 24. The requirements of the business or team, based on an analysis.
- 27. An online platform used to host virtual learning.
- 28. Learning model - four methods to engage the hippocampus.
- 30. A person with an interest or concern in your project.
- 31. A process by which a learner can arrange, manage and evaluate his or her learning opportunities.
- 33. A popular psychometric assessment.
- 35. Something new and difficult which requires great effort and determination.
- 37. What L&D interventions are usually looking to change.
- 38. Popular talks hosted on YouTube
- 40. A commonly used model of evaluation.
- 42. The first L&D intervention that learners will experience in your organisation.
- 46. Helps to build relationships and impart knowledge to others.
- 47. A skilled activity, used to help an individual with a specific goal and enhance optimal performance.
- 48. An alternative name for an L&D training offering.
Down
- 1. A style of learning aimed to suit many.
- 2. The application of game design elements to a learning setting.
- 3. The process of interacting with others to develop professional relationships and support development opportunities.
- 6. A method used to guide and assist a group or team to increase its effectiveness in doing its work and making its decisions.
- 7. All learning & development products should be designed with this in mind.
- 9. Simon '?' - author of 'Start with Why'.
- 12. An assessment that is used to objectively measure an individuals personality traits, abilities and aptitude.
- 14. Usually a more experienced colleague sharing their greater knowledge with an inexperienced individual to enhance performance.
- 17. The goals or objectives that you're looking to achieve with the L&D intervention.
- 18. Educational practices that contribute to a continually evolving, healthy learning ecosystem in which knowledge is co-created and shared in a community.
- 20. Where employees actively search for, and then apply, skills and knowledge to enhance their individual and organisational performance.
- 21. A detailed set of step-by-step instructions to achieve a specific learning (behavioural change) outcome.
- 25. The amount of interest, curiosity, attention, optimism and passion that students show towards the learning.
- 26. The internationally recognised body for HR.
- 29. A source of data used for analysis.
- 32. The means by which you communicate knowledge to learners.
- 34. A method traditionally used to provide learning.
- 35. A place where learning might take place.
- 36. Any interaction, course, program, or other setting in which learning takes place.
- 39. A carefully constructed route that will guide your learner through your learning content.
- 41. Content from other sources that has been sorted and shared.
- 43. A software application or web-based technology used to plan, implement and assess a specific learning process.
- 44. Learning that is completed on a device connected to the internet.
- 45. The process through which L&D products are created.