Learning Unit 9 - Emerging Trends, technologies and Applications

12345678910111213141516171819
Across
  1. 2. are known for their price volatility, with values fluctuating significantly over short periods. This volatility has led to cryptocurrency trading as an investment opportunity, attracting both investors and speculators.
  2. 4. is a digital or virtual form of currency that uses cryptography for secure financial transactions and control the creation of new units.
  3. 6. refers to a computer-generated simulation of a three-dimensional environment that can be interacted with and explored by a user through sensory experiences, usually using a head-mounted display (HMD) or other immersive devices.
  4. 8. is a field of science and technology that deals with the manipulation and control of matter at the nanoscale, typically ranging from 1 to 100 nanometers. It involves the understanding, fabrication, and application of materials and devices at the atomic and molecular level.
  5. 13. where the source code is freely available for modification and distribution, has gained significant traction.
  6. 14. enables developers to build, test, and deploy applications without the need for infrastructure management. PaaS providers offer development frameworks, tools, and deployment environments, simplifying the software distribution process for developers.
  7. 15. Blockchain technology has applications beyond cryptocurrencies. It can be used in supply chain management, healthcare, finance, identity verification, voting systems, and more. Blockchain's transparency, security, and traceability properties make it useful in industries where trust and data integrity are critical.
  8. 17. Besides mobile app stores, various app marketplaces have emerged for specific software domains. These marketplaces cater to specific industries or user needs and provide a curated collection of software and services tailored to those requirements.
  9. 18. The rise of smartphones and mobile applications has led to the dominance of mobile app stores. Platforms like Apple's App Store and Google Play Store provide centralized distribution channels for mobile apps. Developers can reach a wide user base and leverage app store features like reviews, rankings, and payment integration.
  10. 19. are devices worn on the head that typically consist of a display screen in front of each eye.
Down
  1. 1. Bitcoin, created in 2009, was the first decentralized cryptocurrency. Since then, numerous alternative cryptocurrencies (altcoins) have been developed, each with its own unique features and use cases. Examples of altcoins include Ethereum, Litecoin, Ripple, and many others.
  2. 3. Blockchain operates on a peer-to-peer network, where multiple participants (nodes) maintain and validate the ledger. This decentralized nature eliminates the need for a central authority and enhances transparency and trust.
  3. 5. VR aims to provide a highly immersive experience that simulates real-world or imaginary environments. By wearing an HMD, users are visually and sometimes audibly transported into a virtual world, creating a sense of presence and immersion.
  4. 7. Cryptocurrency users store their digital assets in digital wallets, which can be software-based (on a computer or smartphone) or hardware-based (physical devices). Wallets provide secure storage, facilitate transactions, and manage private cryptographic keys.
  5. 9. SaaS has gained significant popularity in recent years. It involves delivering software applications over the internet on a subscription basis. Users can access the software through web browsers, and updates and maintenance are handled by the provider. SaaS offers flexibility, scalability, and lower upfront costs compared to traditional software distribution models.
  6. 10. The blockchain ledger consists of a chain of blocks, each containing a list of transactions. The ledger is replicated and stored across multiple nodes in the network, ensuring redundancy and data integrity.
  7. 11. refers to the point at which a quantum computer can solve a problem that is infeasible for classical computers.
  8. 12. VR systems often include handheld controllers or other input devices that allow users to interact with and manipulate virtual objects or navigate through virtual environments.
  9. 16. is a field of computing that utilizes principles from quantum mechanics to perform complex computations more efficiently than classical computers.