Lesson 1 crossword

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Across
  1. 5. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  2. 6. An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
  3. 7. A quantitative relation comparing two gears based on number of rotations, speed, size, or number of teeth.
  4. 9. The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
  5. 11. The person who writes the code in a computer program when two programmers are working together.
  6. 12. Operating without direct human control.
  7. 13. The gear which transmits power and motion to the rest of the system. The input gear, also called a drive gear
  8. 16. A system that transmits motion and force between two cone-shaped gears often mounted at a 90-degree angle to each other.
  9. 17. A student or trainee who works in a support role at a company, performing assigned tasks while learning important skills and gaining work experience.
  10. 18. The results of the operation of a system. Example - a computer output could be information or signals produced or delivered.
Down
  1. 1. The member of a pair of gears to which motion and power are transmitted by the other. The output gear.
  2. 2. sketch A freehand drawing that shows a design solution idea and communicates details about the design intent.
  3. 3. A group of interacting, interrelated, or interdependent elements or parts that function together as a whole to accomplish a goal.
  4. 4. The quantitative relationship between two amounts showing the number of times one value contains or is contained within the other. Ratios can be expressed in different ways. For example, a 1:2 ratio is equivalent to 1/2.
  5. 8. Circular movement.
  6. 10. Something put into a system, such as resources, information, or signals, in order to achieve a result.
  7. 14. An ordered set of instructions that are used to carry out a task.
  8. 15. A gear between the driving and the driven gear used to change rotational direction.