Lethal Company
Across
- 1. An indoor enemy most common in Dine. It is invisible until close, and jumps toward you slowly with scissors.
- 4. The first moon in the list and where you go to sell scrap.
- 5. The seventh moon in the list and has a cabin with a code to a new moon. It is forested, low, and most known for its large spawn rate of baboon hawks.
- 8. An indoor enemy most common in Assurance. To kill, it drops on a player's head and suffocates them.
- 10. An outdoor enemy most common in March. They start swarming the player when it gets too close to their nest.
- 12. The tenth moon in the list and has a large building with stairs going up to the entrance. It is snowy, foggy, and most known for its high loot spawn and high danger.
- 17. An indoor enemy most common in Assurance. It gathers scrap and brings it to its nest, and when provoked swirls slowly around trying to hit you.
- 19. An outdoor enemy most common in Embrion. These robots scan for players, and when finding a player, can stomp on, explode, or burn the player.
- 21. An enemy most common in Artifice. These are basically zombies, if touching the player turning them into another.
- 22. An enemy most common in Rend. This enemy stalks one player at a time until it gets tired of its hide and seek game and skips towards the player to kill.
- 23. An indoor enemy most common in Rend. This enemy is like a jack-in-the-box, but don't let it finish Pop Goes the Weasel. Once it pops, it goes berserk, knowing the location of every player and killing them instantly upon impact.
- 24. An indoor enemy most common in Embrion. This enemy is mostly passive, releasing a pink cloud when scared.
- 25. An indoor enemy most common in Dine. These odd-looking humanoids shuffle around the mansion cleaning, but when finding an alone player pulls out its knife and attacks.
- 27. An outdoor enemy most common in Titan. These dinosaur-like animals are blind, lunging to where it last heard a noise.
- 29. An indoor enemy most common in Offense. Said to be related to sharks, these enemies charge the player, but can run into walls.
- 30. An outdoor enemy most common in Vow. These are childish; once seeing something, it eats it.
- 31. An outdoor animal most common in Offense. They fly around the map idly.
- 34. A unique enemy that appears when killing a butler. These flying insects fly around unstoppably and act as indoor bees.
- 36. An outdoor animal most common in Experimentation. They spawn in swarms and fly away when the player comes near.
- 37. The only unused moon, and is said to be a water planet with high scrap value.
- 38. The third moon in the list and has a ladder onto a large boulder. It is rocky, sandy, and it is most known for its fire exit and good scrap amount.
- 39. The fifth moon in the list and has a jump to get closer to the fire exit before the time starts. It is rocky, sandy, and most known for its layout confusing to those unfamiliar with it.
Down
- 2. The eighth moon in the list and has the first (update-wise) appearance of the forest keeper cabin. It is foggy, snowym and most known for its enemy spawns.
- 3. The second moon in the list and the simplest. It is rocky, small, and it is most known for being a good starting moon.
- 6. An indoor enemy most common in Vow. This enemy acts like a baby, and if you don't rock it enough, it will transform into a vicious, murderous monster.
- 7. An indoor enemy most common in Offense. This enemy is like a weeping angel; it only attacks when not looked at.
- 9. An outdoor (currently unused) enemy found everywhere evenly. They spawn when enough Vain Shrouds are in the map and drag the player to their nest to kill.
- 11. An outdoor enemy most common in Assurance. These large enemies hide in the ground until detecting prey, lunging to eat it.
- 13. The first hidden moon, and has multiple buildings in its area, along with a fence. It is quite grassy, and is most known for its high loot value and Old Bird spawns.
- 14. An outdoor enemy most common in Adamance. These are only dangerous in groups; when in groups, they can all latch onto the player and fly them upward. The fan in the facility lobby can even be flown into and cause the player to die.
- 15. An indoor enemy most common in Experimentation. It marks its territory with webs and is just as fast as the player.
- 16. An outdoor enemy most common in Adamance. These enemies are mostly found in groups, coming together to attack players for loot.
- 18. The fourth moon in the list and has a rickety bridge and a dam. It is forested, damp, and it is most known for its high spawn of brackens and its chance of the Mineshaft interior.
- 20. The sixth moon in the list and has a large lake in the ce
- 25. An indoor enemy most common in Vow. It stalks the player waiting for the right time to attack; when looked at, it stands up and backs away.
- 26. An indoor enemy most common in Rend. This enemy stomps around and after a while scans the area with its eye for movement; if it detects movement it loads its shotgun and shoots.
- 28. The ninth moon in the list and has mountains inbetween paths to the entrance. It is snowy, foggy, and is most known for its spawns of butlers and barbers.
- 32. An indoor (unused) enemy. The entity uses the Thumper's AI and is made of twine.
- 33. The second hidden moon, and is a large rocky surface with no life. It is most known for its low scrap and ridiculous amounts of Old Birds.
- 35. An indoor enemy most common in Offense. A slow-moving slime-like enemy, it enjoys music.