Math Mayhem - A Crossword Quest!
Across
- 3. The endless domain ruled by Sir Cumference, The Round Knight.
- 5. The magical trail left by the tricky Pattern Pixie.
- 7. The art of SOH CAH TOA, mastered by the Triangle-Scaled Trigonster.
- 8. The twin problem posed by the Two-Headed Equation Hydra, solved to find where two lines meet.
- 11. The domain of the Exponent Imp, a tiny creature that tells numbers how many times to multiply by themselves.
- 13. The sacred rule guarded by Hypotenuse, the Right-Angle Hippogriff (a² + b² = c²).
- 15. The slippery tricks of the Shape-Shifting Slime: rotation, reflection, and translation.
Down
- 1. The mysterious machine known as The Input-Output Golem, where every 'x' has a single 'y'.
- 2. The mystical riddles posed by Lady Luck, The Chance Sphinx.
- 4. The precise three-figure directions dictated by the Navigator Nymph.
- 6. The grumpy shouts of the Unbalanced Ogre, using >, <, ≥, or ≤.
- 9. The special power of The Great De-composer, breaking expressions into simpler multipliers.
- 10. The domain of the Directional Dragon, who cares about both size and path.
- 12. The power of the Scaling Serpent, which compares quantities and enlarges or shrinks shapes proportionally.
- 14. The visual territory of the Plotting Phantom, where equations reveal their secrets as lines and curves.