Media Studies Revision
Across
- 4. The concept that there should be total equality between the genders in all aspects of society, looks closely at the way that females are being represented and treated in the media.
- 5. A Narrative theory that identifies specific characters within the story as having a particular role and serving a particular purpose.
- 6. Hero Someone who seems like the hero, and may act like the hero, often taking credit for what the hero has done, but who ultimately only cares about their own interests and may be untrustworthy.
- 7. The objective or the reward for the hero, may accompany the hero on their journey.
- 8. Identity The idea that we learn about and understand ourselves, our personalities and our opinions better through the media products we consume.
- 10. The character who sends the hero out on their mission.
- 11. Someone who teaches and guides the hero, usually providing them with the skills and knowledge they need to accomplish their mission.
- 14. The idea that we like to spy on, or get insight into the lives of others through media products.
- 15. Companionship The idea that the media products we consume can bring us closer to other people and that we can connect with others through the media we enjoy.
- 16. & Gratifications The specific individual reasons that audiences might consume a particular media product.
Down
- 1. Audience An audience who are highly engaged and most likely to interact with a media product.
- 2. The main sidekick accompanying and supporting the hero on their quest.
- 3. The complete contrast to the hero, a clearly bad person who wishes to stop the hero achieving their goal.
- 7. Audience An audience who are unlikely to interact with a media product, do not think about the media they are consuming, are more susceptible to being influenced by media products.
- 9. The idea that we like to forget our own lives and just be amused by media products.
- 12. Someone who provides the hero with something special or of great importance, they may be gatekeepers and may not give up this item easily.
- 13. The main character the audience associates with most strongly, usually looking for something physically or metaphorically.