modern culture
Across
- 2. Data Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
- 5. The practice of obtaining input, ideas, or services by soliciting contributions from a large group of people, typically via the Internet.
- 9. Meeting our own needs without compromising the ability of future generations to meet their own needs, involving the balance of environmental, economic, and social aspects.
- 10. Working from a remote location outside of a traditional office setting, often from home, and using digital communication tools to perform job duties.
- 11. Technology Electronic devices that are worn on the body as accessories or implants, such as fitness trackers, smartwatches, and augmented reality glasses.
- 13. Computing The delivery of different services through the Internet, including data storage, servers, databases, networking, and software.
- 15. Unmanned aerial vehicles used for a variety of purposes, including surveillance, photography, and delivery services.
- 18. Mining The process of discovering patterns and knowledge from large amounts of data, often using machine learning, statistics, and database systems.
- 20. Learning A branch of artificial intelligence focused on building systems that learn from and make decisions based on data.
- 21. The remote diagnosis and treatment of patients by means of telecommunications technology.
- 23. Non-fungible token; a unique digital asset representing ownership of a specific item or piece of content, typically bought and sold using blockchain technology.
- 24. Financial technology; an industry encompassing any kind of technology in financial services, including companies that operate with mobile banking, investment, and cryptocurrency.
Down
- 1. Authentication Security process that relies on the unique biological characteristics of an individual to verify their identity, such as fingerprints, facial recognition, or iris scanning.
- 3. Intelligence The simulation of human intelligence in machines that are programmed to think like humans and mimic their actions.
- 4. The fifth generation technology standard for broadband cellular networks, which began deployment in 2019 and is the successor to 4G networks.
- 6. Twin A virtual representation that serves as the real-time digital counterpart of a physical object or process, used for simulation, analysis, and control.
- 7. The practice and study of techniques for securing communication and data in the presence of adversaries, involving methods such as encryption.
- 8. Contract A self-executing contract with the terms of the agreement directly written into lines of code, often used in blockchain technology.
- 12. A system in which a record of transactions made in cryptocurrency is maintained across several computers that are linked in a peer-to-peer network.
- 13. The practice of protecting systems, networks, and programs from digital attacks, aimed at accessing, changing, or destroying sensitive information.
- 14. Internet of Things; a system of interrelated computing devices, mechanical and digital machines, objects, animals, or people that are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction.
- 16. Computing A distributed computing paradigm that brings computation and data storage closer to the sources of data to improve response times and save bandwidth.
- 17. Computing An area of computing focused on developing computer technology based on the principles of quantum theory, which explains the nature and behavior of energy and matter on the quantum (atomic and subatomic) level.
- 19. Reality An interactive experience of a real-world environment where objects that reside in the real world are enhanced by computer-generated perceptual information.
- 22. A collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet.