Module 1

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Across
  1. 2. - A hypertext document connected to the World Wide Web.
  2. 5. - A computer device that outputs a video signal or visual image to display a video game that one or more people can play.
  3. 10. - An online platform that people use to build social networks.
  4. 11. - smart electronic devices that can be incorporated into clothing or worn on the body as implants or accessories
  5. 12. - A set of related measures or activities with a particular long-term aim.
  6. 15. - The World Wide Web or the Internet.
  7. 19. - Any piece of computer hardware that converts info to readable form.
  8. 24. - A hardware device capable of transmitting an analog or digital signal over the telephone
  9. 26. - A model of computer data storage in which the digital data is stored in logical pools.
  10. 27. - The working surface of a desk.
  11. 30. - A computer or computer program which manages access to a centralized resource or service in a network.
  12. 31. - The faculty by which the mind stores and remembers information.
  13. 32. - A program that searches for and identifies items in a database that correspond to keywords or characters specified by the user
  14. 34. - A high capacity, self-contained storage device containing a read-write mechanism plus one or more hard disks, inside a sealed unit.
Down
  1. 1. - A formal request to an authority for something.
  2. 3. - A piece of computer hardware equipment used to provide data and control signals.
  3. 4. - A handheld electronic device for playing digital media.
  4. 6. - The ability to view the same multimedia content and the development of connections methods.
  5. 7. - A machine for printing text or pictures onto paper, especially one linked to a computer.
  6. 8. - Help or support.
  7. 9. - A web server is server software or hardware dedicated to running this software, that can satisfy client requests on the World Wide Web.
  8. 13. - A location connected to the Internet that maintains one or more pages on the World Wide Web.
  9. 14. - The study and practice of environmentally sustainable computing or IT.
  10. 16. - Combining two or more items or functions in a single unit.
  11. 17. - An application, especially as downloaded by a user to a mobile device.
  12. 18. - An arrangement of intersecting horizontal and vertical lines.
  13. 20. - A standard for the short-range wireless interconnection of mobile phones, computers, and other electronic devices
  14. 21. - A mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals.
  15. 22. - A mall portable computer that accepts input directly on to its screen rather than via a keyboard or mouse.
  16. 23. - Synchronization.
  17. 25. - The programs and other operating information used by a computer.
  18. 28. - A program with a graphical user interface for displaying HTML files, used to navigate the World Wide Web (www.)
  19. 29. - cause to occur or operate at the same time or rate.
  20. 33. - A facility allowing computers, smartphones, or other devices to connect to the Internet or communicate with one another wirelessly within a particular area.