Module 6:Repeated Games

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Across
  1. 4. An equilibrium that is a Nash equilibrium in every subgame
  2. 6. The payoff received by a player under a Nash equilibrium
  3. 9. A choice that differs from the prescribed strategy
  4. 11. A game in which the same strategic interaction is played more than once
  5. 13. Choosing actions that can produce a better joint outcome
  6. 15. The property that no profitable single-period deviation exists from an optimal strategy
  7. 17. Describes a strategy or punishment that is optimal to carry out when required
  8. 18. A complete plan specifying what a player will do in every possible situation
  9. 20. A strategy that cooperates until the opponent defects and then defects forever
  10. 24. An action taken in response to a player's deviation
  11. 25. A portion of a game beginning at a particular point and containing all subsequent decisions
  12. 27. The sequence of outcomes when players continue to cooperate
  13. 28. The numerical reward received by a player from an outcome
  14. 29. An individual who makes decisions in a game
  15. 30. A sequence of payoffs received over successive periods
Down
  1. 1. A repeated game with no specified final period
  2. 2. Describes a player who places relatively high value on future payoffs
  3. 3. A game in which individually rational choices can lead to a worse outcome for both players
  4. 5. A repeated game with a known final period
  5. 7. A game that continues without a specified final period
  6. 8. An ordering of outcomes according to what a player prefers
  7. 10. Choosing the non-cooperative action in the Prisoner's Dilemma
  8. 12. The sequence of actions and outcomes that has occurred so far
  9. 14. A situation in which no player can improve their payoff by changing strategy alone
  10. 16. An equilibrium in which no player has a profitable unilateral deviation
  11. 19. A payoff obtained from a sequence of outcomes in a repeated game
  12. 21. A factor that determines how much a future payoff is valued relative to a current payoff
  13. 22. The extent to which a player values future payoffs
  14. 23. A strategy that uses a specified action as a trigger for future punishment
  15. 26. A strategy that gives a better payoff regardless of the opponent's action