moodle1

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Across
  1. 3. - Point of interaction between user and system.
  2. 6. - Digital representation of a user in a virtual environment.
  3. 7. - Describes a technology that fully engages the senses.
  4. 10. - Technology that simulates touch sensations.
Down
  1. 1. - Technology designed to be worn on the body.
  2. 2. - Visual element superimposed on the real world view.
  3. 4. - Device that captures real-world information for digital use.
  4. 5. - Degree to which a simulation mimics reality.
  5. 8. - Physical object that triggers AR visualization when detected.
  6. 9. - Not physically existing but made by software to appear so.