MULTIMEDIA

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Across
  1. 2. Blend multiple types of media and are easily accessed and searched.
  2. 6. Viewed as a cultural process that reflects values and societal transformation
  3. 7. Used to merge multimedia elements into a project.
  4. 8. A combination of hypertext, graphics, audio, video, linked elements, and interactivity of culminating in a non-linear computer-based experience.
  5. 9. Contains several types of media such as text, graphics, photos, sound and performances.
  6. 10. Enhances the real world as it exist with graphical overlays.
Down
  1. 1. Simulate an environment along with the user's physical presence and sensory experience.
  2. 3. Centers on creating, sharing and exchanging informatin, ideas and content in online networks and communities.
  3. 4. Have no control over the content.
  4. 5. Have control over the content.