Myths and Legend
Across
- 3. — non‑human beings in stories, often magical or monstrous.
- 7. — what the hero gains after completing a quest.
- 8. — lessons about right and wrong.
- 10. vs evil — a conflict between morally right and wrong forces.
- 11. — a journey with a goal, challenge, or mission.
- 14. — a major change in form or character.
- 15. — dangerous or supernatural beings that challenge the hero.
- 17. — consequences given by gods or fate for wrongdoing.
- 18. — a magical spell or charm.
- 20. — a story based on real people or events but exaggerated over time.
- 27. — unable to die; lives forever.
- 29. — the antagonist who opposes the hero.
- 30. — common features or rules of a genre.
- 31. — a short story with a moral, often using animals.
- 32. — remains of old buildings, symbolising lost civilisations.
- 34. — legendary kingdom of King Arthur.
- 35. hero’s journey — a story pattern where a hero leaves home, faces trials, and returns changed.
- 36. — Norse myth of the end of the world and rebirth.
- 38. — excessive pride that leads to downfall.
Down
- 1. — a person or place that delivers divine messages.
- 2. — a story explaining how the world or humans began.
- 4. — a weapon symbolising power, honour, or destiny.
- 5. — being lured into doing something wrong or risky.
- 6. — supernatural power used to influence events.
- 9. — supernatural creatures or spirits in Japanese folklore.
- 12. — a prediction about the future, often given by a supernatural source.
- 13. — a being that can die.
- 15. a traditional story explaining origins, gods, or natural events.
- 16. values — beliefs and traditions important to a society.
- 19. — a character who shows bravery and completes challenges.
- 21. — powerful supernatural beings who control aspects of the world.
- 22. intervention — gods interfering in human events.
- 23. — half‑human, half‑god beings with special powers.
- 24. tale — a cultural story passed down through generations.
- 25. — a predetermined outcome that characters cannot escape.
- 26. — giving something up for a greater good.
- 28. — a worldview where everything is divided into absolute good and evil.
- 33. — Japanese warrior class known for honour and discipline.
- 37. — the main gods of Greek mythology.