Network Applications and services

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Across
  1. 2. packet that has been sent but never received
  2. 4. A parameter that measures completion rates of fundamental data units and has been used in a wide range of measurements for various systems
  3. 5. captures the characteristics of the network overall rather than network systems themselves(Requirement)
  4. 6. The slow down of transmission
  5. 7. networks require dedicated point-to-point connections during calls
  6. 8. The acceptance of connections or packets in the network
  7. 9. is a time delay between the cause and the effect of some physical change in the system being observed, but, known within gaming circles as "lag"
Down
  1. 1. The functions of delay
  2. 3. can expand quickly to support new users and applications without impacting the performance of the service being delivered to existing users