Nico's Unit 4 Crossword Puzzle

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Across
  1. 1. CONDITIONING, When two stimuli are linked together to produce a new learned response.
  2. 3. LEARNING, A method of conditioning that involves manipulating behavior with a stimulus and a response.
  3. 7. If you demonstrate an observed behavior, you are:
  4. 11. CONDITIONING, A type of conditioning that that employs rewards and punishments to elicit behavior.
  5. 14. RESPONSE, A feeling of hunger in response to the smell of food. What would the hunger response be?
  6. 15. A speeding ticket is an example of this kind of punishment.
  7. 18. REINFORCEMENT, An inconsistent and periodic form of reinforcement: (reinforces only part of the time)
  8. 19. AVERSION, Dislike, or avoidance of a food item based on negative stimuli, such as becoming ill after consuming the product.
  9. 21. The ability to reorganize HOROBOD into a real word requires this:
  10. 22. If a conditioned response is weakened, it can become _____.
  11. 23. RESPONSE, A dog learns that a whistle indicates food, so he runs to his bowl when he hears the whistle. What does the running to the bowl after hearing a whistle represent?
  12. 24. HELPLESSNESS, Psychologist, Martin Seligman did an experiment on this theory where dogs were shocked repeatedly. What theory is this?
  13. 25. Something that elicits a response is called:
Down
  1. 2. MAP, Todd has to rush into the super market and buy Milk. In order to get home in time for guests, he builds a mental representation of the store to more easily recall where the fridges are. What is this called?
  2. 4. STIMULUS, Cutting up an onion makes your eyes water, what would the onion be?
  3. 5. A consequence that occurs in conditioning which makes the behavior more frequent.
  4. 6. INTERVAL SCHEDULE, A baby is rewarded for sitting quietly every two minutes. What type of reinforcement schedule is this?
  5. 8. The eventual adjustment of behavior to the desired behavior.
  6. 9. If you repeat a stimulus too often, you might allow:
  7. 10. REINFORCEMENT, An aversive stimulus for desired behavior that increases the likelihood of it to happen again.
  8. 12. CHAMBER, Another word for the operant chamber, invented by BF Skinner.
  9. 13. REINFORCEMENT, This type of reinforcement occurs when a participant is rewarded every time the desired response appears.
  10. 16. LEARNING, A type of learning where one learns by watching others.
  11. 17. REINFORCEMENT, A positive stimulus for desired behavior that increases the likelihood of it to happen again.
  12. 20. Another word for an aversive stimulus that is presented as a consequence.