NLE

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Across
  1. 2. – The method of structuring media, bins, and sequences in an NLE.
  2. 4. – Effects that bridge neighboring clips in a sequence.
  3. 6. – A digital process where media is imported directly without using tapes.
  4. 13. – Processing effects and edits to finalize a video.
  5. 14. – Adds a clip into a sequence and pushes existing clips forward.
  6. 16. – A numerical reference assigned to video frames for precise editing.
  7. 19. – Importing video from an external source into an NLE system.
  8. 22. – Regulations requiring accessibility features for video content.
  9. 23. – The visual, linear representation of an edited sequence in an NLE.
  10. 24. A text-based file used in post-production that outlines all edit points.
  11. 25. – A timecode method compensating for NTSC frame rate differences.
  12. 27. – Converting media from one format to another.
  13. 28. – Editing method defining an exact clip duration before placement.
  14. 30. – Text-based representation of spoken dialogue in a video.
Down
  1. 1. – Points defining the beginning and end of a selected clip.
  2. 3. – Adds a new clip into an existing sequence without overwriting.
  3. 5. – Edits that modify video clips, such as blurring or color correction.
  4. 7. – Replaces existing content in a sequence.
  5. 8. – Replaces existing clips in a sequence without extending the timeline.
  6. 9. Tape-to-tape editing where changes require re-recording everything downstream.
  7. 10. – Editing method where both the source and sequence have in/out points.
  8. 11. Digital editing method allowing access to any clip without re-recording.
  9. 12. Assembling video, audio, effects, titles, and graphics to create a sequence.
  10. 15. – Digital folders used to organize media within an editing project.
  11. 17. The ability to move to a video point instantly without having to shuttle.
  12. 18. – A tool in NLE software for browsing and importing media.
  13. 20. (FireWire) – A standard for transferring video between devices and computers.
  14. 21. – Timecode format that does not compensate for NTSC frame rate adjustments.
  15. 26. – A segment of video, audio, or graphics used in an NLE project.
  16. 29. – A series of illustrations and production notes for pre-visualizing a media project.