OOAD

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Across
  1. 5. represent the condition of the system or part of the system at finite instances of time.
  2. 6. Child classes can inherit the characteristics and functions of their parent classes.
  3. 8. represent how the physical components in a system have been organized
  4. 9. depict the functionality of a system or a part of a system
  5. 10. represent system hardware and its software.
  6. 11. used to show sequenced messages exchanged between objects.
Down
  1. 1. It is the building block of all object oriented software systems
  2. 2. can be referred to as a screenshot of the instances in a system and the relationship that exists between them.
  3. 3. simply depicts interaction between objects in a sequential order
  4. 4. illustrate the flow of control in a system
  5. 7. process of integrating data and restricting external access in order to maintain the integrity of the data.