OOSE ACTIVITY - 2
Across
- 4. Hiding internal details and showing essentials
- 5. External user or system interacting with application
- 7. Same operation behaving differently
- 9. Deriving properties from an existing class
- 11. Whole–part relationship with weak ownership
- 12. Case Describes system functionality from user perspective
Down
- 1. Relationship between classes
- 2. Diagram Represents workflow of actions
- 3. Wrapping data and methods into a single unit
- 6. Real-world instance of a class
- 8. Diagram Shows interaction between objects over time
- 10. Blueprint used to create objects