p5play Puzzle
Across
- 3. A function that checks when two sprites touch without bouncing
- 4. The physics property that affects collisions and movement
- 6. The downward force applied to sprites in physics mode
- 8. The resistance applied to velocity in physics mode
- 10. The speed and direction a sprite moves each frame
- 11. The size multiplier applied to a sprite
- 13. The physics environment that contains all sprites
- 15. A method that updates a sprite’s position based on velocity
- 16. The force that slows down moving sprites
- 20. The angle a sprite is turned on the canvas
- 21. A sprite property that enables physics interactions
- 24. A collection of sprites that can be updated or collided together
- 25. The object used to check keyboard input state
- 26. A grid‑based layout used to build levels
- 27. A sequence of images used to animate a sprite
- 28. The object used to check mouse position and clicks
- 29. A single square in a tilemap
Down
- 1. A grid of images used to create animations
- 2. The JavaScript library that adds physics and sprites to p5.js
- 5. A game object with position, size, and behaviors
- 7. The rate at which a sprite’s velocity changes
- 9. A function that checks when sprites hit and stop each other
- 12. The object that controls what part of the world is visible
- 14. The number of frames a sprite exists before being removed
- 17. A method that triggers a callback when sprites touch
- 18. A method that triggers a callback when sprites hit
- 19. A function that makes sprites rebound when they collide
- 22. A mode that shows sprite boundaries and collision boxes
- 23. How fast a sprite rotates each frame