p5play Puzzle

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Across
  1. 3. A function that checks when two sprites touch without bouncing
  2. 4. The physics property that affects collisions and movement
  3. 6. The downward force applied to sprites in physics mode
  4. 8. The resistance applied to velocity in physics mode
  5. 10. The speed and direction a sprite moves each frame
  6. 11. The size multiplier applied to a sprite
  7. 13. The physics environment that contains all sprites
  8. 15. A method that updates a sprite’s position based on velocity
  9. 16. The force that slows down moving sprites
  10. 20. The angle a sprite is turned on the canvas
  11. 21. A sprite property that enables physics interactions
  12. 24. A collection of sprites that can be updated or collided together
  13. 25. The object used to check keyboard input state
  14. 26. A grid‑based layout used to build levels
  15. 27. A sequence of images used to animate a sprite
  16. 28. The object used to check mouse position and clicks
  17. 29. A single square in a tilemap
Down
  1. 1. A grid of images used to create animations
  2. 2. The JavaScript library that adds physics and sprites to p5.js
  3. 5. A game object with position, size, and behaviors
  4. 7. The rate at which a sprite’s velocity changes
  5. 9. A function that checks when sprites hit and stop each other
  6. 12. The object that controls what part of the world is visible
  7. 14. The number of frames a sprite exists before being removed
  8. 17. A method that triggers a callback when sprites touch
  9. 18. A method that triggers a callback when sprites hit
  10. 19. A function that makes sprites rebound when they collide
  11. 22. A mode that shows sprite boundaries and collision boxes
  12. 23. How fast a sprite rotates each frame