Paea
Across
- 4. Repeating steps in a loop.
- 8. A sequence that repeats until a condition is met.
- 9. A collection of items stored at indexed positions.
- 10. An instance of a class containing data and methods.
- 13. A sequence of characters.
- 14. Reasoning in programming to perform tasks.
Down
- 1. Data produced by a program.
- 2. A set of instructions for a computer to follow.
- 3. A function associated with an object.
- 4. Data provided to a program.
- 5. A step-by-step procedure to solve a problem.
- 6. Instructions written in a programming language.
- 7. A number with a decimal point.
- 11. Saving changes to a repository.
- 12. A reusable block of code that performs a task.
- 15. A blueprint for creating objects in programming.