Palmer Games

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Across
  1. 5. always have 7 tiles
  2. 7. assassin ends the game
  3. 8. pop the die and then make everyone die
  4. 10. 1 left!
  5. 11. fill your car with a partner and kids
  6. 13. alternate colors and work your way down
  7. 15. 11s make you swap with your opponent
  8. 16. three of each if you want the bonus
  9. 17. rook to A5
  10. 18. illustration skills help, but speed is necessary
  11. 19. shots fired at those naval boats
Down
  1. 1. those jacks though
  2. 2. scouts and spies
  3. 3. only so many chances to guess the colored peg scheme
  4. 4. 29 is the best hand you can get
  5. 6. how effective can you use that ogre?
  6. 9. telepathy will your team will get you more points
  7. 12. doubles will get out of your jail cell
  8. 14. four wild cards in the entire deck