PG1115D_Chapter1_Theory
Across
- 3. Person who works out the steps to solve a problem and translates them into a computer language.
- 6. English-like representation of program logic.
- 8. Solving - Process of coming up with solutions to various challenges.
- 9. Information in raw or unorganized form.
- 10. Reasoning out the steps of a program before coding.
- 11. Process of the computer carrying out instructions to produce a solution.
- 12. Documenting all steps needed to solve a problem.
- 14. Step to design an effective solution before coding.
- 15. Checking the accuracy and effectiveness of the algorithm.
- 18. Solution that produces the desired result with the least effort.
- 19. Series of steps to solve a problem, often written in pseudocode.
Down
- 1. Detailed steps that solve a problem in programming.
- 2. Tool used to execute instructions to solve problems.
- 4. Different ways to approach and solve a problem.
- 5. Correct order in which steps must be followed to solve a problem.
- 6. Requirement for instructions to be clear and unambiguous.
- 7. Result or usable information generated by a computer.
- 13. Data that is provided to a computer.
- 16. Process of understanding the problem and its requirements.
- 17. Translating planned logic into a specific programming language.