PLTW CSIM Lesson 1

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Across
  1. 3. Building interactive physical systems using software and hardware
  2. 6. To identify bugs or errors in computer hardware or programs and fix them
  3. 7. A step-by-step procedure for solving a problem
  4. 9. Person who reviews the code as it is typed in
  5. 10. Person who writes the code
Down
  1. 1. The science of creating artifacts and solving problems using the help of a computer
  2. 2. A flaw in a computer program that causes the program to produce an incorrect result or behavior
  3. 4. A method to analyze and record information about a program's execution
  4. 5. A set of instructions that a computer executes to achieve a particular objective
  5. 7. The process of solving problems using a series of steps
  6. 8. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action