PLTW Lesson 1 Vocabulary

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Across
  1. 1. The period when a program is running.
  2. 3. A flaw in a computer program that causes the program to produce an incorrect result or behavior.
  3. 10. An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
  4. 12. A set of instructions that a computer executes to achieve a particular objective.
  5. 13. Apply their knowledge of computation to creating solutions using a computer system.
  6. 14. A representative consumer for whom a hardware or software product is designed.
  7. 15. The layer of an app that contains the program that tells the app how to behave.
  8. 16. Descriptive text that explains portions of code.
Down
  1. 2. Software designed to run on a mobile device.
  2. 4. A command that performs different actions depending on whether a condition is true or false.
  3. 5. An ordered set of instructions that are used to carry out a task.
  4. 6. The layer of an app that the user sees and interacts with.
  5. 7. A block of code that is triggered when a certain event happens.
  6. 8. The attempt to find and fix errors in computer hardware or programs.
  7. 9. A diagram that represents an algorithm and uses geometric symbols connected by arrows to show the direction of the flow of action.
  8. 11. The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.