PLTW - Therapeutic Toy Design Challenge Vocabulary

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Across
  1. 4. The action of restoring someone to health or normal life through training and therapy after imprisonment, addiction, or illness.
  2. 6. Having to do with mental activities such as thinking, understanding, using language, and remembering.
  3. 7. A person or group of people who share an invested interest in a project. These might include a client and target consumer of a design brief.
  4. 8. To study or determine the nature and relationship of the parts of (something)
  5. 10. uses a holistic approach to look not only at the reasons a client’s participation in activities has been affected but also at the client’s roles and environment.
  6. 11. The design of products or environments that can be used by all people without the need for adaptation or modifications.
Down
  1. 1. Treats the patient’s actual impairment from a biomechanical perspective. It tries to improve the impairment itself by increasing mobility, aligning bones and joints or lessening pain
  2. 2. Produce an idea or way of solving a problem by holding a spontaneous group discussion.
  3. 3. A means of solving a problem or dealing with a difficult situation.
  4. 5. A process aimed at helping individuals with disabilities attain, keep, or improve skills and functioning for daily living.
  5. 7. Having to do with the basic senses used to collect information such as sight, hearing, touch, smell, taste, and equilibrium.
  6. 9. A process for physically or mentally improving a person’s quality of life and their ability to perform daily tasks.