PLTW - Therapeutic Toy Design Challenge Vocabulary
Across
- 4. The action of restoring someone to health or normal life through training and therapy after imprisonment, addiction, or illness.
- 6. Having to do with mental activities such as thinking, understanding, using language, and remembering.
- 7. A person or group of people who share an invested interest in a project. These might include a client and target consumer of a design brief.
- 8. To study or determine the nature and relationship of the parts of (something)
- 10. uses a holistic approach to look not only at the reasons a client’s participation in activities has been affected but also at the client’s roles and environment.
- 11. The design of products or environments that can be used by all people without the need for adaptation or modifications.
Down
- 1. Treats the patient’s actual impairment from a biomechanical perspective. It tries to improve the impairment itself by increasing mobility, aligning bones and joints or lessening pain
- 2. Produce an idea or way of solving a problem by holding a spontaneous group discussion.
- 3. A means of solving a problem or dealing with a difficult situation.
- 5. A process aimed at helping individuals with disabilities attain, keep, or improve skills and functioning for daily living.
- 7. Having to do with the basic senses used to collect information such as sight, hearing, touch, smell, taste, and equilibrium.
- 9. A process for physically or mentally improving a person’s quality of life and their ability to perform daily tasks.