PM003(08)
Across
- 2. A description of services that are rarely the same because they involve interactions between people.
- 6. Form of cooperation between two or more brands, which can create synergies that create value for both participants, above the value they would expect to generate on their own.
- 8. Where the time of production is very close or simultaneous with the time of consumption.
- 10. This refers to a graph showing fewer products selling in large quantities versus many more products selling in low quantities
- 11. Retailer’s own brand, e.g. Sainsbury’s Taste the Difference.
- 13. Simply explained, it is a theory in which products or brands follow a sequence of stages, including introduction, growth, maturity and sales decline.
- 14. The supplier delivers an important key component to the final product, e.g. Intel delivers its processor to the major PC manufacturers.
- 15. A description for services that cannot be touched or tested and payment is for use or performance.
Down
- 1. A description for services that cannot be stored for future use and can cause problems with matching supply and demand.
- 3. A business activity of value exchanges that is accessible through electronic networks, which include the internet and mobile networks.
- 4. This is the premium a customer/ consumer would pay for the branded product or service compared with an identical unbranded version of the same product/service.
- 5. Normally brand communication involves just two senses – sight and hearing. This involves all five senses: sight, hearing (sound), smell, touch and taste.
- 7. Type of advertising in which celebrities use their status in society to promote a product, service, charity or cause.
- 9. The position that a product holds in a customer’s mind and can have an impact on premium pricing and competitive advantage.
- 12. The time it takes from the conception of an idea until it is available for sale. TTM is important in those industries where products become quickly outmoded.