POE 0.1 Terminology

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Across
  1. 2. Making the best or most effective use of resources to get the best possible solution.
  2. 5. A tool used to compare potential design solutions against one another and provide evidence to help make a design decision.
  3. 7. A process that repeats a series of steps over and over until the desired outcome is obtained.
  4. 11. The action of working with someone to produce or create something.
  5. 12. An individual, group, or organization who may affect, be affected by, or perceive itself to be affected by a decision, activity, or outcome of a project.
  6. 13. A working model used to test a design by making observations and necessary adjustments.
  7. 15. A variable that represents a quantity that is being manipulated in an experiment.
  8. 18. The limits on the design and production of a product, expressed with specific, measurable values. These might include time constraints, budget, codes, safety, or physical attributes (size, weight, color).
  9. 22. A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs.
  10. 23. A variable that represents a quantity whose value depends on how the independent variable is manipulated.
Down
  1. 1. A set of rules or guidelines that a team establishes to shape the interaction of team members with one other.
  2. 3. A clear and concise identification and description of the design problem or opportunity.
  3. 4. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
  4. 6. A statement that briefly describes the design goals and needs of stakeholders.
  5. 8. Focusing on the completion of particular tasks as a measure of success.
  6. 9. A list of specific, concise, and measurable design requirements that describe what the design solution must do to meet the needs of stakeholders and be successful.
  7. 10. A group technique for generating potential solutions to a problem; the free flow of ideas without immediate criticism.
  8. 14. Encourage good team communication and cooperation, providing support, encouragement, and acting as a mediator when conflict arises.
  9. 16. A graphical representation of an idea that can quickly communicate design intent and details.
  10. 17. Agreement.
  11. 19. A collection of individuals, each with his or her own expertise, brought together to benefit a common goal.
  12. 20. A balancing of factors, all of which are not attainable at the same time.
  13. 21. A person who designs any of a variety of things. This usually implies the task of creating drawings or in some way uses visual cues to organize his or her work.