POE Unit 0 Introduction to Product Design and Development KeyTerms

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Across
  1. 3. A person who is trained in and uses technological and scientific knowledge to solve practical problems.
  2. 4. Step 2 of the PLTW engineering design process where brainstorming and research would be done in developing a solution.
  3. 6. Image or design made by painting on rocks or in caves.
  4. 7. An item used to mechanically join two things together.
  5. 10. Step 6 of the PLTW engineering design process, where you show your designed product to clients or your superiors.
  6. 19. A manufacturing process of shaping materials into desired forms.
  7. 20. Statement that describes the anticipated design effort to address the needs of stakeholders and problem statement.
  8. 23. Image or design made by scratching or carving in rock.
  9. 24. A rapid prototyping method where three-dimensional objects are built by adding layer upon layer of material.
  10. 26. A mass production method used to cut out shapes by shearing materials
  11. 27. A joining technique used in the manufacture and repair of a wide range of products by means of a sealant or binder.
  12. 28. Wedge-shaped characters used in the ancient writing systems of Mesopotamia.
  13. 30. A list of specific, concise, and measurable design requirements that describe what the design solution must do to meet the needs of stakeholders and be successful.
Down
  1. 1. Egyptian writing consisting of stylized pictures of objects that represent words, syllables, or sounds.
  2. 2. Step 4 of the PLTW engineering design process where you build a prototype and conduct tests.
  3. 5. Making the best or most effective use of resources to obtain the best possible solution.
  4. 8. Step 1 of the PLTW engineering design process where you find a need or opportunity for a new product.
  5. 9. A clear and concise identification and description of the design problem or opportunity.
  6. 11. The action of two or more people working together through idea sharing to accomplish a common goal.
  7. 12. A tool used to compare potential design solutions against one another and provide evidence to help make a design decision.
  8. 13. A line with text that points to and identifies something in a drawing.
  9. 14. A balancing of factors, all of which are not attainable at the same time.
  10. 15. The limits on the design and production of a product, expressed with specific, measurable values. These might include time constraints, budget, codes, safety, or physical attributes (size, weight, color).
  11. 16. Step 3 of the PLTW engineering design process where you draw out a detailed plan to serve as your guide.
  12. 17. The action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another of either the past or present without having the feelings, thoughts, and experience fully communicated in an objectively explicit manner.
  13. 18. A graphical representation of an idea that can quickly communicate design intent and details.
  14. 21. Step 5 of the PLTW engineering design process, where you reflect on your product as a whole to see if any improvements could be made.
  15. 22. A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs.
  16. 25. A person who designs any of a variety of things. This usually implies the task of creating drawings or in some way uses visual cues to organize his or her work.
  17. 29. A subtractive manufacturing process that uses a rotating cutter to remove material in a controlled manner from a workpiece.