Pokemon (Gen I)

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Across
  1. 3. The rarest type of ball that never fails to catch.
  2. 5. The electronic encyclopedia used to record caught species.
  3. 6. The powerful Psychic type created by scientists in a lab.
  4. 8. An item that instantly raises a Pokemon by one level.
  5. 9. The town famous for its haunted tower and eerie music.
  6. 11. The first region introduced in the series.
  7. 13. The fire-breathing final evolution of Charmander.
  8. 14. A massive Pokemon known for sleeping and blocking paths.
Down
  1. 1. The person who gives you your first starter in Kanto.
  2. 2. The small hometown where the journey begins.
  3. 4. The villainous group known for stealing Pokemon.
  4. 7. A powerful trainer who awards a badge upon defeat.
  5. 10. The process of a Pokemon changing form and becoming stronger.
  6. 12. The electric mouse and mascot of the entire franchise.