Pokemon Signature Moves (Gen 1 – 6) Part 1
Across
- 3. Pikachu. 30% chance to paralyze the target.
- 4. Zekrom. 20% chance to paralyze the target. 130 BP, 85% Acc, 5 PP
- 5. Mewtwo. Damages target based on Defense, not Sp. Def.
- 10. Volcarona. 50% chance to raise the user's Sp. Atk by 1. 80 BP, 100% Acc, 10 PP
- 13. Jirachi. Hits two turns after being used. 140 BP, 100% Acc, 5 PP
- 16. Chatot. 100% chance to confuse the target. 65 BP, 100% Acc, 20 PP
- 17. Lake Guardians. 100% chance to raise the user's Sp. Atk by 1.
- 18. Goomy Family. Raises the user's Defense by 2.
- 22. Zekrom. Power doubles if used after Fusion Flare this turn.
- 25. Eevee. 100% chance to burn the foe.
- 27. Cubone Family. 10% chance to make the target flinch. 65 BP, 85% Acc, 20 PP
- 29. Non-damaging Normal-type move. If powered up by a Normalium Z it becomes a move that raises the user's Attack stat by three stages.
- 30. Phione. Cures user's status, raises Sp. Atk, Sp. Def by 1.
- 31. Genesect. Type varies based on the held item.
- 33. Eevee. Max happiness: 102 power. Can't miss.
- 36. Heatran. Traps and damages the target for 4-5 turns.
- 37. Porygon Family. Changes user's type to resist target's last move. 30 PP
- 40. Groudon. No additional effect. Hits adjacent foes.
- 42. Moltres. 20% chance to make the foe(s) flinch.
- 46. Slowbro. 20% psn. Physical+contact if it would be stronger.
- 50. Hoopa. Breaks the target's protection for this turn.
- 52. Reshiram. 20% chance to burn the target. 130 BP, 85% Acc, 5 PP
- 53. Typhlosion. 30% burn. 2x power if target is already statused.
- 55. Regigigas. More power the more HP the target has left. 100% Acc, 5 PP
- 56. Eevee. Summons Reflect. 90 BP, 100% Acc, 15 PP
- 57. Zoroa Family. 100% chance to lower the target's Attack by 1.
- 58. Braviary. 100% chance to raise user Speed by 1. High crit.
Down
- 1. Alakazam. Lowers the target's accuracy by 1.
- 2. Can be any type other than Normal and Fairy, based on its user’s IVs.
- 6. Keldeo. Damages target based on Defense, not Sp. Def.
- 7. Pikachu. 30% chance to make the target flinch. 90 BP, 95% Acc, 15 PP
- 8. Pikachu. Max happiness: 102 power. Can't miss.
- 9. Smeargle. Permanently copies the last move target used.
- 11. Eevee. Eliminates all stat changes. 90 BP, 100% Acc, 15 PP
- 12. Zygarde. Nullifies the foe(s) Ability if the foe(s) move first. 100 BP, 100% Acc, 10 PP
- 14. Latias. 50% chance to lower the target's Sp. Atk by 1. 70 BP, 100% Acc, 5 PP
- 15. Hitmontop. Hits 3 times. Each hit can miss, but power rises.
- 19. Thundurus. 20% chance to paralyze foe(s). Rain: can't miss.
- 20. Pikachu Family. Has 33% recoil. 10% chance to paralyze target.
- 21. Reshiram. Power doubles if used after Fusion Bolt this turn.
- 23. Wheezing. 20% chance to confuse the target.
- 24. Girafarig Family. Hits 2 times in one turn.
- 26. Latios. 50% chance to lower the target's Sp. Def by 1.
- 28. Floette. Has 1/2 recoil. 140 BP, 90 % Acc, 5 PP
- 32. Victini. 30% chance to burn adjacent Pokemon.
- 34. Chansey Family. Heals the user by 50% of its max HP.
- 35. Phantump Family. Adds Grass to the target's type(s). 100% Acc, 20 PP
- 38. Kyurem Charges turn 1. Hits turn 2. 30% burn.
- 39. Jynx Family. Causes the target to fall asleep.
- 41. Bouffalant. Has 1/4 recoil. 120 BP, 100% Acc, 15 PP
- 43. Hoopa. Lowers user's Def by 1; breaks protect.
- 44. Miltank. Heals the user by 50% of its max HP.
- 45. Arceus. Type varies based on the held item.
- 47. Vespiquen. Raises the user's Defense and Sp. Def by 1. 10 PP
- 48. Slowking. Starts Snow. User switches out.
- 49. Dialga. User cannot move next turn.
- 51. Eevee. Summons Light Screen. 90 BP, 100% Acc, 15 PP
- 54. Marowak. 20% chance to lower the target's Defense by 1.