Pokemon Signature Moves (Gen 7 – 9) Part 1
Across
- 2. Morgrem & Grimmsnarl. This move does not check accuracy.
- 5. Comfey. Heals the target by 50% of its max HP.
- 8. Spidops. Protects from damaging attacks. Contact: -1 Spe.
- 9. Dhelmise. Prevents the target from switching out.
- 11. Falinks. Raises all stats by 1 (not acc/eva). Traps user.
- 15. Zamazenta. No additional effect.
- 18. Terapagos. With Stellar type, hits both foes.
- 19. Decidueye. High crit. Target: 50% -1 Defense, 30% flinch.
- 21. Alcremie. Raises the target's Attack and Sp. Atk by 2.
- 23. Armarouge. Lowers the user's Defense and Sp. Def by 1.
- 24. Tandemaus Family. Hits 10 times. Each hit can miss.
- 26. Wugtrio. Hits 3 times.
- 27. Impidimp Family. Lowers the target's Sp. Atk by 1.
- 28. Scovillain. Raises target's Atk by 2 and lowers its Def by 2.
- 29. Urshifu. Always results in a critical hit. Hits 3 times.
- 32. Archaludon. Raises Sp. Atk by 1, hits turn 2. Rain: no charge.
- 33. Walking Wake. During Sunny Day: 1.5x damage instead of half.
- 36. Ogerpon. High critical hit ratio. Type depends on user's form.
- 37. Rabsca. Swaps Speed stat with target.
- 39. Necrozma. Physical if user's Atk > Sp. Atk. Ignores Abilities.
- 41. Zeraora. Normal moves become Electric type this turn.
- 43. Koraidon. Deals 1.3333x damage with supereffective hits.
- 44. Morpeko. Electric; Hangry: Dark; 100% +1 Spe.
- 47. Gouging Fire. Protects from damaging attacks. Contact: burn.
- 48. Revavroom. 30% chance to confuse the target.
- 49. Coalossal. Target gets -1 Spe and becomes weaker to Fire.
- 50. Blacephalon. User loses 50% max HP. Hits adjacent Pokemon.
- 51. Pecharunt. 50% chance to badly poison the target.
- 52. Revavroom. 30% chance to poison the target.
- 53. Zarude. User and allies: healed 1/4 max HP, status cured.
Down
- 1. Toucannon. Burns on contact with the user before it moves.
- 3. Baxcalibur. User takes sure-hit 2x damage until its next turn.
- 4. Decidueye. Prevents the target from switching out.
- 6. Oranguru. The target immediately uses its last used move.
- 7. Melmetal. Hits twice. 30% chance to make the target flinch.
- 10. Zacian. No additional effect.
- 12. Revavroom. 10% chance to cause the target to fall asleep.
- 13. Turtonator. User must take physical damage before moving.
- 14. Miraidon. Deals 1.3333x damage with supereffective hits.
- 16. Dondozo. Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.
- 17. Rillaboom. 100% chance to lower the target's Speed by 1.
- 20. Dragapult. Hits twice. Doubles: Tries to hit each foe once.
- 22. Obstagoon. Protects from damaging attacks. Contact: -2 Def.
- 25. Raging Bolt. Usually goes first. Fails if target is not attacking.
- 30. Naclstack & Garganacl. Deals 1/8 max HP each turn; 1/4 on Steel, Water.
- 31. Sandyghast Family. User restores 1/2 its max HP; 2/3 in Sandstorm.
- 34. Kommo-o. User loses 33% of its max HP. +1 to all stats.
- 35. Sirfetch’d. User cannot move next turn.
- 38. Skwovet Family. Fails unless a Berry is held. User eats Berry, Def +2.
- 40. Appletun. 100% chance to lower the target's Sp. Def by 1.
- 42. Veluza. +2 Attack, Sp. Atk, Speed for 1/2 user's max HP.
- 45. Smoliv Family. User on terrain: power doubles, type varies.
- 46. Magearna. Lowers the user's Sp. Atk by 2.