Pokemon Signature Moves (Gen 7 – 9) Part 1

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Across
  1. 2. Morgrem & Grimmsnarl. This move does not check accuracy.
  2. 5. Comfey. Heals the target by 50% of its max HP.
  3. 8. Spidops. Protects from damaging attacks. Contact: -1 Spe.
  4. 9. Dhelmise. Prevents the target from switching out.
  5. 11. Falinks. Raises all stats by 1 (not acc/eva). Traps user.
  6. 15. Zamazenta. No additional effect.
  7. 18. Terapagos. With Stellar type, hits both foes.
  8. 19. Decidueye. High crit. Target: 50% -1 Defense, 30% flinch.
  9. 21. Alcremie. Raises the target's Attack and Sp. Atk by 2.
  10. 23. Armarouge. Lowers the user's Defense and Sp. Def by 1.
  11. 24. Tandemaus Family. Hits 10 times. Each hit can miss.
  12. 26. Wugtrio. Hits 3 times.
  13. 27. Impidimp Family. Lowers the target's Sp. Atk by 1.
  14. 28. Scovillain. Raises target's Atk by 2 and lowers its Def by 2.
  15. 29. Urshifu. Always results in a critical hit. Hits 3 times.
  16. 32. Archaludon. Raises Sp. Atk by 1, hits turn 2. Rain: no charge.
  17. 33. Walking Wake. During Sunny Day: 1.5x damage instead of half.
  18. 36. Ogerpon. High critical hit ratio. Type depends on user's form.
  19. 37. Rabsca. Swaps Speed stat with target.
  20. 39. Necrozma. Physical if user's Atk > Sp. Atk. Ignores Abilities.
  21. 41. Zeraora. Normal moves become Electric type this turn.
  22. 43. Koraidon. Deals 1.3333x damage with supereffective hits.
  23. 44. Morpeko. Electric; Hangry: Dark; 100% +1 Spe.
  24. 47. Gouging Fire. Protects from damaging attacks. Contact: burn.
  25. 48. Revavroom. 30% chance to confuse the target.
  26. 49. Coalossal. Target gets -1 Spe and becomes weaker to Fire.
  27. 50. Blacephalon. User loses 50% max HP. Hits adjacent Pokemon.
  28. 51. Pecharunt. 50% chance to badly poison the target.
  29. 52. Revavroom. 30% chance to poison the target.
  30. 53. Zarude. User and allies: healed 1/4 max HP, status cured.
Down
  1. 1. Toucannon. Burns on contact with the user before it moves.
  2. 3. Baxcalibur. User takes sure-hit 2x damage until its next turn.
  3. 4. Decidueye. Prevents the target from switching out.
  4. 6. Oranguru. The target immediately uses its last used move.
  5. 7. Melmetal. Hits twice. 30% chance to make the target flinch.
  6. 10. Zacian. No additional effect.
  7. 12. Revavroom. 10% chance to cause the target to fall asleep.
  8. 13. Turtonator. User must take physical damage before moving.
  9. 14. Miraidon. Deals 1.3333x damage with supereffective hits.
  10. 16. Dondozo. Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.
  11. 17. Rillaboom. 100% chance to lower the target's Speed by 1.
  12. 20. Dragapult. Hits twice. Doubles: Tries to hit each foe once.
  13. 22. Obstagoon. Protects from damaging attacks. Contact: -2 Def.
  14. 25. Raging Bolt. Usually goes first. Fails if target is not attacking.
  15. 30. Naclstack & Garganacl. Deals 1/8 max HP each turn; 1/4 on Steel, Water.
  16. 31. Sandyghast Family. User restores 1/2 its max HP; 2/3 in Sandstorm.
  17. 34. Kommo-o. User loses 33% of its max HP. +1 to all stats.
  18. 35. Sirfetch’d. User cannot move next turn.
  19. 38. Skwovet Family. Fails unless a Berry is held. User eats Berry, Def +2.
  20. 40. Appletun. 100% chance to lower the target's Sp. Def by 1.
  21. 42. Veluza. +2 Attack, Sp. Atk, Speed for 1/2 user's max HP.
  22. 45. Smoliv Family. User on terrain: power doubles, type varies.
  23. 46. Magearna. Lowers the user's Sp. Atk by 2.