Pokemon Signature Moves (Gen 7 – 9) Part 2
Across
- 2. Treasures of ruin. Does damage equal to 1/2 target's current HP.
- 3. Urshifu. Always results in a critical hit.
- 6. Kingambit. This move does not check accuracy.
- 7. Pinchurchin. 30% chance to make the target flinch.
- 8. Calyrex. No additional effect. Hits adjacent foes.
- 9. Pyukumuku. Cures target's status; heals user 1/2 max HP if so.
- 11. Salazzle. 100% chance to lower the target's Defense by 1.
- 14. Eternatus. No additional effect.
- 18. Necrozma. User cannot move next turn.
- 19. Iron Leaves. During Electric Terrain: 1.5x power.
- 21. Grafaiai. User and ally's Abilities become target's Ability.
- 23. Palafin. Usually goes first.
- 24. Revavroom. 30% chance to burn the target.
- 26. Guardian Deities. Does damage equal to 1/2 target's current HP.
- 29. Sneasler. 30% chance to sleep, poison, or paralyze target.
- 31. Inteleon. High critical hit ratio. Cannot be redirected.
- 32. Iron Crown. Hits twice. This move does not check accuracy.
- 36. Chewtle Family. Prevents both user and target from switching out.
- 37. Cinderace. Swaps user's field effects with the opposing side.
- 38. Toxtricity. No additional effect. Hits foe(s).
- 40. Quaquaval. 100% chance to raise the user's Speed by 1.
- 41. Dipplin. Target's Speed is lowered by 1 stage for 3 turns.
- 42. Calyrex. No additional effect. Hits adjacent foes.
- 43. Cinderace. 10% chance to burn the target. Thaws user.
- 44. Revavroom. 30% chance to paralyze the target.
- 48. Ceruledge. User recovers 50% of the damage dealt.
- 49. Polteageist. All active Pokemon consume held Berries.
- 51. Ursaluna. Cannot be selected the turn after it's used.
- 52. Tsareena. 100% chance to lower the target's Attack by 1.
- 54. Solgaleo. Ignores the Abilities of other Pokemon.
- 55. Eternatus. User cannot move next turn.
- 56. Toxapex. Protects from moves. Contact: poison.
Down
- 1. Tinkaton. Cannot be selected the turn after it's used.
- 4. Sinistcha. 20% burn. Recovers 50% dmg dealt. Thaws foe(s).
- 5. Raging Bolt. 2x power if target is grounded in Electric Terrain.
- 10. Regidrago. Less power as user's HP decreases. Hits foe(s).
- 12. Varoom Family. Lowers the user's Speed by 2.
- 13. Enamorus. 30% chance to lower the foe(s) Attack by 1.
- 15. Hatterene. Changes the target's type to Psychic.
- 16. Oricorio. Type varies based on the user's primary type.
- 17. Kommo-o. Lowers the user's Defense by 1.
- 20. Iron Treads. Fails if there is no terrain active. Ends the terrain.
- 22. Espathra. 100% chance to lower the target's Sp. Def by 2.
- 25. Skeledirge. 100% chance to raise the user's Sp. Atk by 1.
- 27. Kleavor. Sets Stealth Rock on the target's side.
- 28. Gholdengo. Lowers the user's Sp. Atk by 2. Hits foe(s).
- 30. Rockruff Family. Usually goes first.
- 31. Marshadow. Steals target's boosts before dealing damage.
- 33. Regieleki. Traps and damages the target for 4-5 turns.
- 34. Lunala. Ignores the Abilities of other Pokemon.
- 35. Silvally. Type varies based on the held item.
- 39. Pawmot. User's Electric type: typeless; must be Electric.
- 45. Iron Boulder. Bypasses protection without breaking it.
- 46. Grapploct. Traps target, lowers Def and SpD by 1 each turn.
- 47. Hydrapple. Has a 30% chance this move's power is doubled.
- 50. Meowscarada. Always results in a critical hit; no accuracy check.
- 53. Flapple. Target: 100% -1 Def. During Gravity: 1.5x power.