Pokemon Signature Moves (Gen 7 – 9) Part 2

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Across
  1. 2. Treasures of ruin. Does damage equal to 1/2 target's current HP.
  2. 3. Urshifu. Always results in a critical hit.
  3. 6. Kingambit. This move does not check accuracy.
  4. 7. Pinchurchin. 30% chance to make the target flinch.
  5. 8. Calyrex. No additional effect. Hits adjacent foes.
  6. 9. Pyukumuku. Cures target's status; heals user 1/2 max HP if so.
  7. 11. Salazzle. 100% chance to lower the target's Defense by 1.
  8. 14. Eternatus. No additional effect.
  9. 18. Necrozma. User cannot move next turn.
  10. 19. Iron Leaves. During Electric Terrain: 1.5x power.
  11. 21. Grafaiai. User and ally's Abilities become target's Ability.
  12. 23. Palafin. Usually goes first.
  13. 24. Revavroom. 30% chance to burn the target.
  14. 26. Guardian Deities. Does damage equal to 1/2 target's current HP.
  15. 29. Sneasler. 30% chance to sleep, poison, or paralyze target.
  16. 31. Inteleon. High critical hit ratio. Cannot be redirected.
  17. 32. Iron Crown. Hits twice. This move does not check accuracy.
  18. 36. Chewtle Family. Prevents both user and target from switching out.
  19. 37. Cinderace. Swaps user's field effects with the opposing side.
  20. 38. Toxtricity. No additional effect. Hits foe(s).
  21. 40. Quaquaval. 100% chance to raise the user's Speed by 1.
  22. 41. Dipplin. Target's Speed is lowered by 1 stage for 3 turns.
  23. 42. Calyrex. No additional effect. Hits adjacent foes.
  24. 43. Cinderace. 10% chance to burn the target. Thaws user.
  25. 44. Revavroom. 30% chance to paralyze the target.
  26. 48. Ceruledge. User recovers 50% of the damage dealt.
  27. 49. Polteageist. All active Pokemon consume held Berries.
  28. 51. Ursaluna. Cannot be selected the turn after it's used.
  29. 52. Tsareena. 100% chance to lower the target's Attack by 1.
  30. 54. Solgaleo. Ignores the Abilities of other Pokemon.
  31. 55. Eternatus. User cannot move next turn.
  32. 56. Toxapex. Protects from moves. Contact: poison.
Down
  1. 1. Tinkaton. Cannot be selected the turn after it's used.
  2. 4. Sinistcha. 20% burn. Recovers 50% dmg dealt. Thaws foe(s).
  3. 5. Raging Bolt. 2x power if target is grounded in Electric Terrain.
  4. 10. Regidrago. Less power as user's HP decreases. Hits foe(s).
  5. 12. Varoom Family. Lowers the user's Speed by 2.
  6. 13. Enamorus. 30% chance to lower the foe(s) Attack by 1.
  7. 15. Hatterene. Changes the target's type to Psychic.
  8. 16. Oricorio. Type varies based on the user's primary type.
  9. 17. Kommo-o. Lowers the user's Defense by 1.
  10. 20. Iron Treads. Fails if there is no terrain active. Ends the terrain.
  11. 22. Espathra. 100% chance to lower the target's Sp. Def by 2.
  12. 25. Skeledirge. 100% chance to raise the user's Sp. Atk by 1.
  13. 27. Kleavor. Sets Stealth Rock on the target's side.
  14. 28. Gholdengo. Lowers the user's Sp. Atk by 2. Hits foe(s).
  15. 30. Rockruff Family. Usually goes first.
  16. 31. Marshadow. Steals target's boosts before dealing damage.
  17. 33. Regieleki. Traps and damages the target for 4-5 turns.
  18. 34. Lunala. Ignores the Abilities of other Pokemon.
  19. 35. Silvally. Type varies based on the held item.
  20. 39. Pawmot. User's Electric type: typeless; must be Electric.
  21. 45. Iron Boulder. Bypasses protection without breaking it.
  22. 46. Grapploct. Traps target, lowers Def and SpD by 1 each turn.
  23. 47. Hydrapple. Has a 30% chance this move's power is doubled.
  24. 50. Meowscarada. Always results in a critical hit; no accuracy check.
  25. 53. Flapple. Target: 100% -1 Def. During Gravity: 1.5x power.