Principles of Programming
Across
- 3. A text-based window where you can run programs and type commands.
- 7. The rules for how code must be written so a program can run correctly.
- 10. A word or phrase typed into a computer to tell it what action to perform.
- 11. A software workspace where programmers write, test, and debug code (often called an IDE).
- 13. A file containing code that is meant to be run.
- 14. A collection of pre-written code that programmers can use in their programs.
- 15. Information produced by a program.
- 17. The order in which instructions are carried out in a program.
- 18. Symbols used in code to group expressions or pass arguments: ( ).
- 21. A named block of code that performs a specific task.
- 22. The order and path a program follows when running instructions (including sequence, selection, and iteration).
- 23. A whole number data type.
Down
- 1. Repeating a block of code using a loop
- 2. A data type used for numbers with decimal points.
- 4. A program that translates code into a form a computer can execute.
- 5. Where data is saved for later use.
- 6. A system that collects, processes, stores, and outputs data to support decision-making.
- 8. The traditional first program that displays a greeting message.
- 9. A structure that allows a program to choose between options.
- 12. Data that a program receives from the user or another source.
- 16. A popular programming language used in schools and industry.
- 18. The actions a program takes to transform input into output.
- 19. A data type used to store text.
- 20. A data type that can only be true or false.