Programming
Across
- 2. A storage location in a program that can hold different values.
- 4. A sequence of characters.
- 5. Data that is produced by a computer system.
- 7. A block of code designed to perform a specific task.
- 11. To convert code into a machine-readable format.
- 13. A number system that uses only two digits, 0 and 1.
- 14. A sequence of instructions that repeats until a certain condition is met.
- 15. The set of rules that defines the combinations of symbols that are considered to be correctly structured programs.
Down
- 1. The process of finding and fixing errors in a program.
- 3. A step-by-step procedure for solving a problem.
- 6. An error in a program that prevents it from running as expected.
- 8. Instructions written in a programming language.
- 9. A data type that has two possible values: true or false.
- 10. A collection of elements, each identified by an index or key.
- 12. Data that is entered into a computer system for processing.