Programming

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Across
  1. 2. When a code has to make a decision e.g. if/else
  2. 4. The operator shown by an astrix (*)
  3. 5. Represents a collection of characters e.g. "Hello"
  4. 7. Comparison shown by !=
  5. 9. A location in memory that CAN change
  6. 10. Represents two values e.g. TRUE/FALSE
  7. 11. Represents a single letter, number, or symbol e.g. ?
  8. 13. Comparison shown by <
  9. 14. Represents a whole number e.g. 25
  10. 16. The operator shown by a percentage sign (% MOD)
  11. 18. The operator shown by a slash (/)
  12. 21. The operator shown by a dash (-)
Down
  1. 1. When a code goes line by line e.g. inputs/ouputs
  2. 3. A location in memory that can NOT change
  3. 6. Represents a decimal number e.g. 1.56
  4. 8. The operator shown by two slashes (// or DIV)
  5. 12. Changing one data type to another
  6. 15. Comparison shown by ==
  7. 17. The operator shown by a plus sign (+)
  8. 19. When a code needs to repeat e.g. for/while loops
  9. 20. Comparison shown by >