Programming concepts.

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Across
  1. 1. The blueprint from which all the objects with the same states and behaviors are created.
  2. 4. Locations in memory where a value will be stored.
  3. 5. Every sentence given to the computer in order to execute an action.
  4. 7. In this paradigm, you construct objects that can send and receive messages to perform a specific action.
  5. 9. Name of the first recognized programmer
  6. 10. Rules and the correct order to combine commands to perform an action or a set of actions.
Down
  1. 2. System which is designed to facilitate the writing of computer programs.
  2. 3. Type of programming that only execute instructions that are programming in line or sequence.
  3. 6. Set of instructions that a computer can interpret in order to receivedata, process it and get an output.
  4. 8. A value stored that will not change its value.