Programming concepts.
Across
- 3. Name of the first recognized programmer
- 5. Type of programming that only executes instructions programmed in line or sequence.
- 6. The blueprint from which all the objects with the same states and behaviors are created.
- 7. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 8. Locations in memory where a value will be stored.
- 9. Rules and the correct order to combine commands to perform an action or a set of actions.
Down
- 1. A value stored that will not change its value.
- 2. System which is designed to facilitate the writing of computer programs.
- 4. In this paradigm, you construct objects that can send and receive messages to perform a specific action.
- 6. Every sentence given to the computer in order to execute an action.