Programming concepts.

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Across
  1. 3. Name of the first recognized programmer
  2. 5. Type of programming that only executes instructions programmed in line or sequence.
  3. 6. The blueprint from which all the objects with the same states and behaviors are created.
  4. 7. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
  5. 8. Locations in memory where a value will be stored.
  6. 9. Rules and the correct order to combine commands to perform an action or a set of actions.
Down
  1. 1. A value stored that will not change its value.
  2. 2. System which is designed to facilitate the writing of computer programs.
  3. 4. In this paradigm, you construct objects that can send and receive messages to perform a specific action.
  4. 6. Every sentence given to the computer in order to execute an action.