Programming Crossword
Across
- 2. A keyword that means a variable belongs to a class
- 3. To find and fix errors in code
- 6. A set of instructions that a computer follows
- 8. A function that belongs to an object
- 9. A data structure that stores key-value pairs
- 12. A statement that sends a value back
- 14. A single operation in a program
- 16. An instance of a class
- 17. A container for storing data
- 19. A reusable block of code
Down
- 1. A special method that creates an object
- 4. A mistake in a program
- 5. A loop that repeats until a condition is met
- 7. Not present or missing
- 10. A collection of elements indexed by numbers
- 11. The rules of a programming language
- 13. A system of reasoning used in programming
- 15. A statement that evaluates to true or false
- 18. A sequence of instructions that repeats
- 20. A blueprint for creating objects