Programming notes
Across
- 1. creates a loop where the value of i is controlling the loop iterations
- 5. command that tells Tracy to turn left
- 10. can control the radius, degree, and number of points in a circle
- 12. has Tracy start drawing a trail
- 15. the code asks you a question which you have to answer
- 17. a value that can be either true or false
- 19. a control flow tool used as a second condition check after an if statement
- 20. changes Tracy’s trail color
- 22. lest us repeat code as long as its true
- 26. piece of information you can give a functions when you define them.
Down
- 2. command that tells Tracy to turn right
- 3. command that tells Tracy to move forward
- 4. starts filling
- 6. an statement lets you ask a question to the program
- 7. command that tells Tracy to go backwards
- 8. it allows us to break our program into smaller parts
- 9. a variable that means number
- 11. a message to explain what’s is going on
- 13. contains text or a sequence of zero or more characters
- 14. changes Tracy’s trail thickness
- 16. stops Tracy from leaving a trail
- 18. command that lets you tell Tracy to make a circle
- 21. a way to repeat code in your program
- 23. a symbol or container that holds a value
- 24. removes marks
- 25. determines how quickly Tracy will move through commands
- 27. ends filling