Programming Theory

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Across
  1. 3. A location in memory which can be changed
  2. 5. The skill to find the part of a string
  3. 8. The programming construct to repeat code
  4. 10. ==
  5. 13. The programming construct to read code line by line
  6. 14. Data type for the price of a train ticket at £19.99
  7. 15. Data type for a password containing letters and numbers
Down
  1. 1. A location in memory which cannot change
  2. 2. The skill to print a string in capital letters
  3. 4. The skill to print a string in lower case
  4. 6. Data type to identify if a letter has been sent or not sent
  5. 7. Programming skill that contains lots of data under 1 variable name
  6. 9. The programming construct for options
  7. 11. Python starts counting from this number
  8. 12. Data type for the number of people in a cinema