PROGRAMMING VOCABULARY
Across
- 2. – A set of steps used to solve a problem or perform a task.
- 4. – A sequence of instructions that performs a specific task.
- 6. – A set of instructions that repeats until a condition is met.
- 10. – A structured collection of data stored for easy access.
- 12. – An operation that changes or manipulates data.
- 15. – A statement that can be true or false, used to control decisions.
- 17. – Used with if to decide what happens when a condition is false.
- 19. – Data entered into a computer or program.
- 20. – A mathematical or logical action performed by a computer.
Down
- 1. – A value that does not change during program execution.
- 3. – A diagram that shows the steps of a process using symbols.
- 5. – The point where the process or program stops.
- 7. – The information or result produced by a computer.
- 8. – A collection of data stored under one name in a computer.
- 9. – Information that a computer uses or processes.
- 11. – A mistake or problem in a program that stops it from working correctly.
- 13. – A symbol used to connect different parts of a flowchart.
- 14. – The beginning point of a program or flowchart.
- 16. – A command that checks a condition to decide what to do next.
- 18. – A name that stores a value that can change in a program.