Programming Week 1

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Across
  1. 2. Data type that can store only 2 possible values.
  2. 5. Another name for a method.
  3. 7. Automatic conversion from one type to another.
  4. 8. A return type used when a method does not require any data be returned.
  5. 12. Giving a variable a name, but not a value
  6. 13. Data type that stores whole number values.
  7. 16. 4-byte numerical data type that can store floating-point values.
  8. 17. Data stored in a variable or returned by a method. Data ____
  9. 21. Assigning a value to an existing variable
  10. 22. Keyword that modifiers data types and allows them to store larger values.
  11. 24. A unique identifier that defines the purpose of a method.
  12. 27. The value assigned to a parameter when a function is executed.
  13. 28. A logical grouping of methods that serve a similar purpose.
  14. 30. A set of data types from which all data types are constructed
  15. 31. A software application that assists software engineers in developing code efficiently
  16. 32. Variables marked with this keyword can not contain negative values.
  17. 34. A structure of code that is grouped together. Code _
  18. 35. Searching through a string to find another suitable data type for conversion.
Down
  1. 1. Written material that describes how a product is used
  2. 3. A piece of code that performs a particular task and has been stored and defined as a code block.
  3. 4. To link things together in a chain or series. Or combine 2 strings into 1.
  4. 6. The part of a program where a particular name or identifier is considered valid.
  5. 9. Combined definition and declaration of a variable
  6. 10. A name given to an entity by the developer
  7. 11. Executing a pre-defined method within your code by referring to its identifier and optional parameters.
  8. 14. Keyword within a method that identifies the point where a value will be returned. Also immediately exits that method's execution.
  9. 15. A character that presents a specific mathematical or logical action or process
  10. 18. Intentional conversion from one data type to another that can not happen automatically.
  11. 19. A predefined, reserved words with special meaning to the compiler
  12. 20. Programming expression that aids in explicit conversions.
  13. 23. A method with the same identifier of an existing method, but a different parameter list and/or return type.
  14. 25. Methods and variables stored immediately within a class. They can typically access one another.
  15. 26. A storage location associated with a name
  16. 29. 8-byte numerical data type that can store floating-point values.
  17. 30. Placeholder variable declarations that are used to pass values to a method.
  18. 33. Default access for class members in C++