Programming with Interactive Games

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Across
  1. 5. - A named bit of programming instructions.
  2. 6. - A label for a piece of information used in a program.
  3. 9. - The visual elements of a program through which a user controls or communicates with the application. Often abbreviated UI.
  4. 10. - How easy, efficient, and satisfying it is to use a human-made object or device (including software).
  5. 11. - Something a program checks to see whether it is true before deciding to take an action.
  6. 12. - A first or early model of a product that allows you to test assumptions before developing a final version.
  7. 13. - Additional information provided as input to a block to customize it's functionality
  8. 14. - Finding and fixing problems in an algorithm or program.
Down
  1. 1. - in programming, an expression that evaluates to True or False.
  2. 2. - A character on the screen with properties that describe its location, movement, and look.
  3. 3. - Statements that only run when certain conditions are true.
  4. 4. - A label for a characteristic of a sprite, such as its location and appearance
  5. 5. - Part of a program that adds functionality for the user
  6. 7. - a simplified representation of something more complex.
  7. 8. - the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
  8. 10. - Someone who uses an object, including software and hardware.
  9. 12. - An algorithm that has been coded into something that can be run by a machine.
  10. 15. - Part of a program that does not work correctly.