Programming words

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Across
  1. 2. A way to repeat code until a condition is met.
  2. 4. The rules for how code must be written.
  3. 5. A set of steps to solve a problem or complete a task.
  4. 8. A symbol like + or - used in calculations or logic.
  5. 9. A set of instructions a computer can follow.
  6. 10. A name that stores data, like a number or word.
  7. 12. A rule that decides if code should run or not.
  8. 13. Code that runs in order, one step at a time.
  9. 14. Something that happens (like a click) that runs code.
Down
  1. 1. Finding and fixing errors in code.
  2. 3. Information the program gives to the user.
  3. 6. Data that the user gives to the program.
  4. 7. A single instruction that tells the computer what to do.
  5. 11. A type of data that is either true or false.