Project 1 - Sound Theory

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Across
  1. 1. A material object that picks up bass energy and absorbs the bottom end frequencies and prevents low frequencies from bouncing back into the room
  2. 8. Overtones that are whole multiples of the fundamental frequency
  3. 10. The time it takes to complete 1 wave cycle.
  4. 13. Controls amount of pressure, important for hearing certain frequencies
  5. 14. Entry for soundwaves into the eardrum
  6. 15. The distance between two successive identical points in the wave cycle
  7. 16. Air molecules that have been forced together creating more atmospheric pressure.
  8. 18. A random signal having equal intensity at different frequencies allowing people to fine tune their acoustic setup.
  9. 21. Snail like organ that contains hairs which respond to certain frequencies depending on their placement along the organ, which results in the neural stimulation that gives us the sensation of hearing.
  10. 22. Located on the outer ear that collects sound-waves and directs them down the aural-canal.
  11. 24. Partials that are higher than the fundamental frequency.
  12. 25. Air molecules that have been vibrated inward creating lower atmospheric pressure.
  13. 26. The lowest frequency of a periodic waveform
Down
  1. 2. Sound waves are converted into mechanical vibrations.
  2. 3. The brains perception and interpretation of a physical auditory stimulus.
  3. 4. Material object that absorbs sound waves in order to create an adequate listening environment
  4. 5. The distance above or below the centerline of a waveform making either louder or softer
  5. 6. Spectrum showing frequency bands, with each band having a different impact on the total sound.
  6. 7. It is the property of sound that most determines pitch and is measured in hertz.
  7. 9. Material object that deflects sound waves in order to create an adequate listening environment
  8. 11. Frequencies that exist while the fundamental frequency is being placed.
  9. 12. A single frequency that produces a pure sound at a specific pitch.
  10. 17. One waveform’s lead or lag in time with respect to another creating a weaker less detailed sound.
  11. 19. Having an equal balance of all musical components in a track in order to create a great listening experience.
  12. 20. It is the property of sound that most determines pitch and is measured in hertz.
  13. 23. The speed in which the sound wave travels which is weather dependent.