PT Chapter 6: Technology Life Cycle.

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Across
  1. 2. First group to adopt new technologies, making up two point five percent
  2. 3. Risk tolerant employees who care about building their career and reputation
  3. 4. Phase when a product outlives its usefulness and sales decrease
  4. 7. Windows developer listed in the product development examples
  5. 10. Smaller functional unit that makes up a larger technological system
  6. 11. Robotics company listed under development stage examples
  7. 12. Sensor technology example developed for video gaming
  8. 15. When products are developed simply because new technology becomes available
  9. 16. Rapid market penetration and acceptance of a technology by potential users
  10. 17. Curve showing how technological performance improves over time
  11. 19. Concept that technology consists of multiple components and generations
  12. 21. Product example that evolved over time due to changing user needs
  13. 24. Technology first developed by Royal Radar Establishment and commercialized by HP
  14. 26. Skeptical adopters who only adopt when most of the company uses it
  15. 27. First phase of the six stage product life cycle involving R&D
  16. 28. The length of time from introduction until removal from market is its life cycle
  17. 29. Technology developed by Sony and Phillips that caused market discontinuity
  18. 30. Demonstration and commercialization of a technology characterized by slow initial growth
Down
  1. 1. Phase where new entrants flood the market making new strategies necessary
  2. 5. Audio technology invented by Phillips during the ferment stage
  3. 6. Process by which the market for a new technology changes over time
  4. 8. How processes impact business operations and product offerings across time
  5. 9. Birth of a new product or process resulting from R&D activities
  6. 13. Smartphone product mentioned under development and launch stages
  7. 14. Category making up thirty four percent who wait to see how technology fares
  8. 18. Portable audio device created by Sony during the takeoff phase
  9. 20. Launch phase marked by high costs and advertising campaigns
  10. 22. When product ideas are produced in response to market forces or customer needs
  11. 23. Traditional individuals who adopt technology only when forced or without alternative
  12. 25. Stage where technology performance slows down as upper limits are approached