Python
Across
- 5. - A reusable set of libraries or tools for developing software applications.
- 7. - The rules that define the structure and composition of a programming language.
- 9. - The point of interaction between a user and a computer system.
- 13. - The standard markup language for creating web pages.
- 14. Learning - A field of study that gives computers the ability to learn without being explicitly programmed.
- 16. Design - Designing web pages that adapt to different screen sizes and devices.
- 17. Source - Software that is freely available and can be modified and distributed.
- 18. - A step-by-step procedure for solving a problem.
- 19. - The practice of connecting computers and devices together.
- 20. - A high-level programming language.
Down
- 1. - A structured set of data stored in a computer system.
- 2. Reality - An artificial environment created using computer technology.
- 3. - A named storage location that holds a value.
- 4. - The process of identifying and fixing errors in a program.
- 6. - The process of converting data into a form that cannot be easily understood.
- 8. - To identify and fix errors or bugs in a program.
- 10. - A programming technique where a function calls itself.
- 11. Intelligence - The simulation of human intelligence in machines.
- 12. System - Software that manages computer hardware and software resources.
- 15. - A preliminary model of a product or system.